Hard Stuck – New Version 0.3 EA 3 [floppystack]
Date: 21.12.2024
Language: English
Version: 0.3 EA 3
Censored: No
1. Extract and run.
Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike "Rogue".
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.
v0.3 EA3
New stuff:
• The game is now (mostly) fully playable with mouse input.
• Added a new inspection menu when interacting with monsters.
• Added a new “Other” menu for experimental features, (press F3 while on the main menu).
• Translation and hotkey templates are now generated in-game from the “Other” menu.
• Translations and hotkey files can now be reloaded from the “Other” menu.
• Translation updates can now be generated on the “Other” menu. (Only available if a translation is loaded).
• Added a new neutral floor after the lava floor.
• There is a bath on the new floor with a placeholder cinematic. There is a secret to it so saving before taking a dip might be a good idea.
• Added a recruitable Frank to the new neutral floor with cinematic.
• Added a new (very strong) Kraken enemy to the water floor, (2% spawn chance while stepping in open body of water). With cinematic.
• Added a new exposed sweater variant to the alpine outfit.
• Added a new experimental freecam mode for cinematics, (Press the scroll wheel/middle mouse button to toggle). Note that some cinematics have been animated with a theatre stage layout in mind so they have bounds that prevent the camera from peeking behind the curtains.
• The camera can now be rotated in the inventory menu, character customization menu and the new monster interaction menu.
• Added a currency system (bits). The player receives bits from defeating monsters.
• Added a new vending machine interactable tile to neutral floors.
• Added a new recycling bin interactable tile to neutral floors.
• Perished allies can now be resurrected by picking up and using their souls.
• Added new shock, ice and force wands. And also remembered to add them to the loot pool.
• Fake wall tiles were added to the game last update. But they only appear on neutral floors for now.
Changes:
• Selecting the player character now opens inventory.
• Pathfinding performance has been significantly sped up on larger floors.
• Ice is now slippery (25% to stun) the following characters: Player, fishman, frank, goblin and minotaur.
• The auto explore key no longer reveals fake walls.
• The “Ignition Wand” has been buffed and renamed to “Fire Wand”.
Bugfixes:
• Fixed bodyhair using the wrong haircolor on alpine outfit.
• Fixed npcs not pathing back to their home location after giving up searching for the player.
• Fixed npcs not accepting weapons they should be able to wield.
• Fixed translations not loading the final ID in the file.
Things that got pushed to january:
• Mouse clicking on the minimap to travel.
• Gamepad support.
• Reworking traps.
• Making sure wands can only spawn once + a wand battery/charging system
• Expanding on the saint statues.
Download for free and without advertising on the svs-games.com
For PC