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Dystopian Project - Claire’s Quest APk New Version 0.24.1



Language: English
New Version 0.24.1
Censored: No


1- Extract to desired location.
2- Click on "Game.exe" to start playing.

CLAIRE’S QUEST is a dark fantasy game set in a world reminiscent of the early Renaissance, and made using RPGMaker MV. However, unlike the majority of RPGMaker games out there, the game is totally devoid of combat. Instead, gameplay revolves around dialogue, decision-making, and occasional puzzle-solving, with a heavy emphasis on the story and on replay value.
You, the player, take the role of Claire, a desperate refugee fleeing an invasion of her homeland that has taken everything away from her. Thrust into a world without innocence, where the very worst of humanity and all its societal evils are on full display, Claire seems doomed to meet with a dark fate… Will you fight to prove otherwise, or make her succumb to her basest desires?
With your choices, you’ll decide.

v0.24.1
• New quest for the Thieves Questline, “Inside Job”, can now be completed. Includes one new scene, a double-penetration gangbang, which occurs if caught while trying to escape at the end (also auto-unlocks in Gallery just by clearing the quest).
• New quest for the Sisters of Fertility Questline, “Meet Your Maker”, can now be completed. Includes TWO new scenes, a makeout session with Mia at the start of the quest, and the Oubliette bondage orgy scene at the end of the quest.
• Fixed plugin/jаvascript issues with action button (“P”) not working and default to previous action button (“A”) instead. In general, minimap, stealth system, and controls, should all have been properly integrated now.
• Fixed the error with fail conditions activating for “Far From Home” quest in Rivermont even if you completed the quest correctly.
• Fixed consistency issues with meeting Charlotte in Valos from Rivermont instead of Hookton; she should now properly acknowledge that you came from Rivermont together.

v0.23.4
• Progression in Rivermont is now done! You should be able to progress the entire Rivermont storyline and end up in Valos after completion. Took awhile to untangle and find various story clashes (due to characters and stories appearing at the same place from different timelines) but should work now! However if you find any continuity errors do let me know. No penalty is in place for late-rescuing mother (yet) but the rest of the Rivermont section is ready!
• New scene: Marie x Pigboss. This only occurs if you infiltrate Castle Rainier too long (day 3 and onward in Rivermont), which will remove the ability to rescue Marie and leave her at the mercy of the pigboss instead. This scene is also viewable in the Gallery after completing any Prologue section!
• I wasn’t very satisfied with the Castle Rainier Pigman Deepthroat scene and have completely rewritten and overhauled it! Alongside the “Rivermont Pigman” and “Fallwater Pigman”, the “Castle Rainier Pigman” is now it’s own scene, featuring the initial deepthroat + a special ‘slutty pigslave’ ending if you are gameover’d from that part of Rivermont. All pigman scenes are viewable in the Menagerie.
• Big overhaul to the stealth system; enemy’s detection AI should now function properly, and they will be able to pick you up correctly if you are in their line of sight as well as their peripheral vision. So no more silly stealthy Claire walking right beside a Swogg who somehow can’t see her.
• Fixed a bug where Stella is not unlocked in the Gallery if you unlock the Prologue section.
• Broadened the interiors for Rivermont so that the pigman patrol routes are no longer impossible to pass through and the key items can be collected
• Fixed lighting issue in the Hazy Clearing
• Fixed Camping Kit item not being consumed after use
• Fixed continuity writing with the pigman ending for Rivermont (colour palette swap on the pigmen was not a mistake, just mistaken writing)
• Skip option added for gameover scenes for Swogg and Rivermont Pigman due to popular demand

v0.22.5
• The opening quest of the Showgirls Questline, “The Tenants”, can now be completed after meeting Farrow and Travers.
• “The Good Doctor” minor quest can now be fully completed, along with the option to turn in Genevieve to the Revilliers instead of siding with her. This will additionally lead onto the “The Breeding Game” quest, a placeholder for future content revolving around Genevieve creating more chimeras; this is contingent upon Claire owning the Chemont Breeding Ranch however. Comes with the new Genevieve x Jillian x Chimera scene.
• Added a new scene/quest, the Manticore Tail Experiment, in Aiyana’s Lab as part of the Alchemist Questline.
• Upon popular request, added the WASD movement system which works to move the character alongside arrow keys and mouse clicks.
• Added a Stash system to complement the new weighted inventory system! Stashes can be found at any inn, as well as at any home or building that Claire owns. They have global effect, and allow players to drop off items so they don’t walk around over-encumbered or get forced to throw away items to reduce weight.
• Fixed a bug with the Sisters of Fertility “Harvest Festival” quest, where the quest-starter would remain behind at the Bullpen in Chemont, allowing the event to re-fire pointlessly.
• FINALLY fixed the bug porting Claire into the sea out of the Salty Slattern, FOR GOOD this time, fingers crossed.
• Fixed Jillian and Albe’s sprites remaining in the Valos Garrison building even if you side with Genevieve in “The Good Doctor”.
• Minor typos and text consistency issues fixed, too many minor ones to list individually.

V.022.3
• Added new quest, “Blessing The Harvest”, which introduces Mia, your apprentice in the Sisters of Fertility, as well as a scene for her! Mia is dom/sub depending on what path Claire is on, so if Claire is dom, Mia is sub, and vice versa.
• Added new quest, “In Cahoots”, which advances the Thieves Questline and adds in a new scene for this mission, which occurs if you try to climb through a Defiance-based hole-in-the-wall approach and get stuck. If Claire’s Defiance is over 9 she will succeed in climbing through. Alternatively, she can sneak past enemies, or use an Intrigue over 9 check to listen through the walls. If she triggers the scene, Depravity being over 9 will boost Depravity +2 and lower Defiance by -2 and she enjoys it, whereas if Depravity is under 9 it will only boost Depravity by +1 and lower Defiance by -1, and deduct all Energy from the trauma.
• The Status menu is now opened using the “J” key instead of the “S” key as WASD players need the S key for their navigation.
• Rewrote the “Good Smith, Bad Smith” narrative as the Thieves are basically being modeled into a Pliny vs Lecter situation while Zeon has his own thing going on as the Mercenaries.
• New title page with stylized title!
• An experimental weight system has been attached to the player inventory. Defiance score affects weight-carrying capacity (see details in ‘Skills’).
• Fixed a bug with Talin being interactable and invisible before she’s meant to be in the Lake in the Woods, which kills the progression for Rangers into “Death In The Water”.
• Fixed flawed placement of the Energy requirement to enter the Milk Shed in the “Milk Gone Sour” quest.
• Fixed the gamebreaking lock in Valos Slums when approaching the Urchin base due to missing event graphics.
• Solved a very sneaky mistake I made due to a duplicate copy of the “Body Bag” item being sold by Mercenary vendors not registering as the ‘main’ Body Bag item that is recognized by the script. Duplicate highlighted as deleted item.
• Fixed the Meat Pit unable to progress properly due to flawed Energy restoration at the beginning.


Dystopian Project - Claire’s Quest APk New Version 0.24.1










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