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4MW - Ravager APK Version 2.5.5 Update



Developer / Publisher: 4MW
Tags: 4mw, renpy, 2dcg, male protagonist, oral sex, vaginal sex, bestiality, monster, monster girl
Censorship: No
Language: Eng
Version 2.5.5
OS: Win/Mac/Linux/Android
Size: In Download.


Description:
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it's the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first two chapters of the story: from your birth to the point you claim a lair. It has a nonlinear plot with many significant choices to make (and fun to have) along the way.

v2.5.5

Dev Notes

  • I know I said that 2.5.4 was going to be the last release in its branch. But I have a new game mode to show off, and a few of the reported bugs were really, err, bugging me. So have a bonus build!

Features

  • Game Mode: you may select your preferred tone when starting the game. You may choose between Dark Fantasy (standard game experience) or Power Fantasy (auto-win all stat checks, and never run out of resources).
  • Art: Cuchilla’s bet (Lubbio).
  • Voice: Mina’s renegotiation (Mariana Montague).

Tweaks

  • If she is pregnant, Heloise cannot be sacrificed to the Proteans or Infernals, nor volunteered for Malagar’s experiments.
  • Darja has been further degollumised.

Fixes

  • Corrected dodgy file references for Ziz’s new voice lines.
  • Corrected dodgy file references for one of Naho’s captive scenes.
  • Talking to Mina about her ambitions will no longer lock you out of the Bastion heist.
  • Paizuri with the captive Mina will boost Potency if it’s your first time with her.
  • Darja is not so clingy as to follow you into dreams after enjoying butt stuff together.
  • The kobold who brings Marie-Anne’s belongings is likewise less keen to watch what happens next.
  • Breaker’s shadow portrait has been resized in line with his other ones.
  • Assorted text and stage direction improvements.


v2.5.4

Dev Notes

  • This week has mostly been busy with Act IV, but that doesn’t mean you’re about to come away empty-handed. This build features a variety of touchups, improvements, and variations for our existing art, as well as new audio and bugfixes.
  • This version will be the last in this branch. I’m closing the bunker door and getting ready for the big release of version 4.0. See you on the other side.

Features

  • Special: A Q&A session with our characters at the end of the game (collab with Var).
  • Art: Chanwe on top, improved consistency (Lubbio).
  • Art: Infernal entertainment, improved consistency (Lubbio).
  • Art: Marie-Anne’s service, improved consistency (Lubbio).
  • Art: Marie-Anne’s service, lair variant (Lubbio).
  • Art: Marie-Anne’s service, separate withdrawal image (Lubbio).
  • Art: Marie-Anne’s dream, improved consistency (Lubbio).
  • Art: Marie-Anne’s dream, separate climax image (Lubbio).
  • Art: Heloise’s silver tongue, pregnant variant (Lubbio).
  • Art: Naho’s reminder, improved consistency (Lubbio).
  • Art: Naho’s reminder, lair variant (Lubbio).
  • Art: Naho’s submission, improved consistency (Lubbio).
  • Art: Naho’s submission, lair variant (Lubbio).
  • Art: Extra sauce for many of the the scenes above (Lubbio).
  • Voice: Zizeryx’s introduction (Jezebeth).

Tweaks

  • Issa’s art will display if you choose to punish him personally.

Fixes

  • Taking an injury will no longer cause an error. One of these days I’ll manage to implement a new mechanic without breaking it, but it is not this day.
  • Breaker’s side image will not obscure his name.
  • Kobold minions’ side portraits will appear correctly.
  • Corrected a couple of incorrect emote references.
  • Failing to convince Mina in your initial encounter will only give you one point of Charm.
  • Naho’s heat scene will give you Potency if it is your first time sleeping with her.
  • Chanwe’s silhouette is more appropriately shaped in her mercs fate scene.
  • Assorted text and stage direction improvements.
  • And everything found during playtesting.



v2.5.3

Dev Notes

  • Hi folks, I had a catastrophic laptop meltdown last week. Fortunately I have been able to recover most of my data, but it’s pushed me back a bit. I’ve put together a build with all the wonderful things that have been finished while I dealt with the hardware situation.
  • There is no longer any borrowed art in the game (hooray!). Thank you to D-Rex, Aka6, and Lucien for so kindly agreeing to lend the images that got us this far. Please support them if you liked their work!
  • MVP of the last two weeks is the patron (who wishes to remain anonymous) that paid for a new laptop after my last one broke. It’s down to them that we’re back in business so quickly, and I can’t thank them enough. Hero.

Features

  • The ‘sudden death’ choices have been replaced with a more forgiving health system.
  • Art: Eburon and the dragon work off some steam (Lubbio).
  • Art: Heloise’s silver tongue gets to work (Lubbio).
  • Art: Issa demonstrates his talents (Lubbio).
  • Art: Corrupted Heloise’s character art (Vira).
  • Art: Breaker’s character art (Vira).
  • Art: Kobold character art (Vira).
  • Animation: Enid’s night visit (Amon Ra).
  • Voice: Valzira’s introduction (Jezebeth).

Tweaks

  • Added a new method to beat the huntress in the Act III showdown, if your kobolds are at high Morale.
  • Issa will still show up if you have the Futa tag disabled, you just won’t have any option to bang him.
  • Your current health is displayed in the Status screen.
  • The Status screen has been updated with a new personal description for Act IV.
  • It becomes much harder to gain Strength, Charm, or Potency after you reach maturity at the beginning of Act IV. You’ll still be able to call on those qualities, and gain new ones.
  • Animated scenes should transition a little more smoothly.
  • Accents on names are more consistent.
  • Assorted improvements to stage direction.

Fixes

  • Asserting ownership over the doubtful Maelys paths you to the correct section.
  • Being direct with the doubtful Maelys no longer paths you off a cliff.
  • If Malagar departs in Act IV, he will not leave you with a time loop as a bonus gift.
  • Marie-Anne will no longer go on sabbaticals during her chamber visit.
  • And everything found during playtesting (thank you Mattrex and GrayRaven!).


v2.5.2

Dev Notes

  • Hello from the depths of Act IV dev! In this week’s update, we finally get around to catching up with Maelys. And in grand style.

Features

  • Scene: Maelys does what is expected of her (many variants, collab with Mattrex).
  • Captive: Maelys’s initial captive interactions (two variants, collab with Mattrex).
  • Captive: If you gently persuade Marie-Anne of your merits, she will get a new skit afterwards.
  • Fate: Chanwe can be given to the mercenaries.
  • Fate: Darja can be given to the mercenaries.
  • Fate: Sabetha & Inej can be given to the mercenaries.
  • Fate: Marie-Anne can be given to the infernals.
  • Animation: Maelys’s captive idle animations (Amon Ra).
  • Art: Malice’s introduction (Lubbio).
  • Voice: Sabetha’s captive interactions (Smol Rowan).
  • BG: A first look at the world map (Mortalitech).

Tweaks

  • The fertility of elves has been reduced.
  • Captain Rhyll faces the same way as everyone else.
  • Heloise is the last person to join the “animations facing the right way” club.
  • Leaving a subject with Breaker indefinitely will boost your kobolds’ Morale.
  • The mercenaries and wolfmen will check that you’ve delivered on your promises when they convene for the war council.

Fixes

  • Attempting to visit Maelys no longer paths you off a cliff. So many fallen warriors.
  • Spending time with Issa will send you to sleep, not grayscreen limbo.
  • The charm math in the Bastion heist is fixed, for realsies this time.
  • Failing Strength checks no longer grants you Charm, cool scars be damned.
  • If you’re super patient and don’t enjoy Darja until Act IV, she will not hurl you back in time to Act II.
  • Corrected a dodgy text tag when Enid is having eggs for breakfast.
  • Maelys’s ears are less prone to disappearing.
  • Leaving Mina to her fate at the caravan removes her from the screen.
  • Mina’s gag is more ontologically persistent.
  • Cuchilla’s infernal sequence is no longer gated by your audio preferences (whoops).
  • Assorted improvements to stage direction.
  • And everything found in the playtest.


v2.5.1

Dev Notes

  • This week I’ve mostly been busy with Act IV. But I’ve put together a quick build in the interim with some shiny new content, and more of my perennial bugfixes. Enjoy!

Features

  • Scene: Heloise and the dragon grow closer together (collab with Mattrex).
  • Scene: the first scene with the rogue sisters is now repeatable.
  • Horde: you can pay your mercenaries to improve their morale.
  • Horde: a few short descriptive intros when you go to meet Malagar, to let you know how his experiments are coming along.
  • Art: The rogue sisters’ predicament (Lubbio).
  • Art: Marie-Anne’s visit to the chamber (Lubbio).
  • BG: A new background for Breaker’s chamber (Mortalitech).
  • BG: A refined background for Malagar’s laboratory (Mortalitech).

Tweaks

  • You will get a different reintroduction with the rogues if you initially decline their offer.
  • Followup scenes have their own music transitions.
  • Dialogue in the war council has been tightened up a bit.
  • The Council has been renamed as the Pale Convocation.
  • Sabetha’s character art appears in a more situationally appropriate position after capture.

Fixes

  • Malagar’s side portrait will appear when narration is focused on him.
  • The Charm check during the Bastion heist has its math the right way around.
  • Naho cannot be farmed for infinite Cruelty.
  • Naho will not stick around after being reprimanded in the lowlands.
  • After her bet, Cuchilla will not moan so much in her sleep.
  • Filled in a gray screen after spending time with Heloise.
  • Whatever you name Malice will be reflected in your conversation with Heloise.
  • You will get a proper night’s sleep after your first time with Issa.
  • Better support for the huntress’s Old art style.
  • Assorted improvements to stage direction.


v2.5.0

Dev Notes

  • Nine weekly builds and counting! Work is underway on Act IV. But, thanks to my newly-furloughed lifestyle (and lots of new content from our writers), I’ve been able to put together a nice tasty build in the interim.
  • The war council framework is still very experimental; please report any bugs or inconsistencies on Discord, where I’ll be able to see them, and I’ll get them sorted for the following release.

Features

  • Plot: formation of your war council.
  • Plot: choosing a general for your kobolds.
  • Plot: you may navigate your lair in Act IV. You may not begin conquest yet.
  • Scene: Cuchilla puts on a show for her comrades (two variants, collab with Mattrex, Dreamweaver choice).
  • Scene: Chanwe’s theology lessons continue (collab with Var).
  • Captive: It’s time to have a talk with Heloise (many variants, collab with Mattrex).
  • Fate: Issa can be given to the Infernals (collab with MayaFae).
  • Fate: Issa can be given to the mercenaries (collab with MayaFae).
  • Fate: a followup scene for Mina and the kobolds (collab with Mattrex).
  • Fate: a followup scene for Darja and the wolfmen (collab with Mattrex).
  • Animation: Naho’s reprimand, our third animated scene (Amon Ra).
  • Art: Naho in heat (Lubbio).
  • Voice: The beginning of Cuchilla’s drinks with Darja (Dr Sodomite Herr).
  • Voice: Enid’s confrontation (Katharine).

Tweaks

  • The reputation check required to recruit the mercenaries is now more forgiving.
  • Zizi’s climax scene has been visually extended.
  • Malice might have opinions about your choice of name for her.
  • Lair music fades in immediately after awakening from sleep.
  • Descriptions of the wolf tribe are less culturally insensitive.

Fixes

  • Fixed a particularly obscure bug that was preventing the wolf tribe events (including Eburon’s scene) from playing.
  • Anonymous wolfmen will appear properly on screen.
  • Corrected a flaw in one of Darja’s CGs.
  • Darja will not stick around after being eaten.
  • Darja no longer intrudes into your dreams after your first night with her.
  • Darja is now patient enough to wait at the campsite for your return during Act III.
  • Rejecting Darja during Act III no longer makes you sleepy.
  • Attempting to access an unfinished area of the game will no longer occasionally drop you back into it at random.
  • Assorted improvements to stage direction.
  • Assorted spelling and grammar improvements (thanks, Kahryl!).
  • And everything else found during the playtest (thanks, GrayRaven!).


v2.4.5

Dev Notes

  • This is a rerelease of yesterday’s build to fix a couple of particularly annoying bugs. It is otherwise identical to 2.4.4.

Additional Fixes

  • Late night events with the rogue sisters will no longer path you off a cliff.
  • Removed some code that my cat added into Malice’s introduction.

Features

  • Scene: Marie-Anne helps Malagar with his experiments (several variants, collab with Mattrex and Var).
  • Scene: a visit from Malice, the ghost of dickmas future (collab with Mattrex).
  • Captives: you can enjoy your time with Naho in a different configuration.
  • Art: Naho’s defiance (Lubbio).
  • Art: Malice’s character art (Vira).
  • Background: a new background for Malagar’s laboratory (Mortalitech).

Tweaks

  • The ‘Virginity’ content flag has been added to the Preferences menu.
  • When you sleep, you may choose between the dreams available to you.
  • You may choose to have Malagar keep Heloise around after your initial experiment with her.
  • Night-time events with Darja, Issa, and the rogue sisters also allow you to dream afterwards.
  • The size of your hoard appears in your Status menu from Act III onwards.
  • Dragon VA has been added to the rogues’ initial scene.
  • A link to the walkthrough now appears in the main menu.
  • Sleep transitions are faster.

Fixes

  • You cannot invite Marie-Anne to partake of Breaker’s human resource services if she is not currently in your employ. Or dead.
  • Death also happens to serve as an effective contraceptive.
  • The secret escape tunnel from the farmstead to the lowlands has been removed.
  • Assorted spelling and grammar improvements.


V1.5, “Red Wyrmling”
Dev Notes
Compatible with save files from v1.4 and newer.
The first round of commissions took longer than expected, so the majority will be added in 1.6.
Features
Female and male voice lines have been separated out into different channels, with their own sliders in the Preferences menu. Voice queueing and continuation has been improved.
Vira’s character art added for Princess Adeline. This can be activated by setting Art Style to ‘Mixed’ and Side Images to ‘Always’ in the Preferences menu.
Centaur voice acting added to the first part of the forest scene.
Tweaks
A switchable ‘Art Style’ option has been added to the Preferences menu. Select ‘Mixed’ to see Vira’s character art.
The layout of the Preferences menu has been improved.
Royal guards & Cove mercenaries have been visually differentiated.
Guards & mercenaries are now a bit more expressive.
The knight has been given a much-needed makeover. Green, orange, and purple? What were you thinking??
The abbess now looks a little more like her voice actress.
Loops and breaks have been added to the more elaborate voice acted scenes, to improve flow.
New framework added for the bukkake overlay.
Numerous small improvements to Chapter 1 for handling side images.
Fixes
Fixed missing side portrait for Witch.
Fixed missing side portrait for Knight.
Fixed pathing after thief sisters encounter.
Numerous typo and grammar fixes.
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