Amaraine - Damsels and Dragons [Version 1.41] (2017) (Eng) Update
Year of manufacture: 2017
Genre: 2dcg, oral sex, romance, seduction, male protagonist, vaginal sex, combat, cosplay, vaginal sex, fantasy, rpg, adventure, group sex, handjob, harem
Platform: PC / Windows / MacOS
Publication Type: In development
Tabletka: Not required
Language of game: English
In Damsels and Dragons you play a man who is managing a group of female adventurers - 4 at first, but more as time goes on - forming parties, sending them on adventures, getting them magic items, etc.
Over time you will gain the affection of your adventurers, learn to cast spells, and engage in acts of lust and perversion
Druid character is now available.
Combat screen has been greatly reworked, with buttons for the combat actions and other improvements — this is largely the work of Seven Deadlies, who loved the game enough to work on making it look better. Thank you Seven Deadlies!
You no longer encounter the Dragon after you’ve killed her.
Pirate now has a “Pass” option at range, in case you are worried about her grapeshot breaking Charm or similar effects.
Your Queen, Concubines, and Slaves may be appointed to run your Temple, Brothel, Dungeon, or School, provided they meet the qualifications and are not already busy being Head Girl. This will retire them from active adventuring, making slots available for other characters, but you can still interact with them from the building menu.
Many sex actions now produce better results when the girl is really horny, and somewhat lesser results when she doesn’t. The girl’s lust and a random factor are both involved. Kinky sex actions are less affected because they already speak to the girl’s fetishes. The likelihood girls with a humiliation fetish come from being taken in public is also affected by a random element.
Class quests are now available for Amazons and Rogues of level 2 or better.
Humiliation Fetish has been added. Girls with the humiliation fetish experience some things differently. In general, humiliating girls with the fetish increases their lust substantially, but doesn’t improve their affection. There are new graphics.
Bathing scenes are now available with each girl.
Treasure Chests now crop up occasionally in the dungeon, which can be opened by rogues who have completed the class quests.
Added new treasure type, Crystals, in preparation for future content.
The menu for giving a girl to the temple now displays the class and level as well as the name
Class quests no longer bug out the second time you try to do one.
Seducing a girl at the Chateau now properly shows the right girl’s stats, and stops showing them when you leave.
Passing the Barbarian by no longer keeps displaying her.
Some sex actions will create the possibility that a girl will want to do more immediately, usually for less attention than that action usually requires.
It is no longer possible to complete quests for two characters of the same class at the same time.
Characters with very high lust and very low affection no longer lose quite as much lust when they orgasm.
Most characters will not give you a blowjob if you haven’t cleaned after having sex with someone that day, but they will bathe with you instead. Submissive girls with high desire and girls into Humiliation may offer other services.
Raphaelle now has a quest for you if you’ve completed her temple quest
Azielle now has a quest chain for you
New buildings, the Temple of Love and the School of Perversion, available after you’ve completed the respective quests for Raphaelle and Azielle
Class quests are now available for Sorceresses and Huntresses of level 2 or better.
Spanking a Valkyrie no longer produces an error
If you get magic leather armor or chain armor, you can no longer buy leather or chain armor for the same character just to get the affection bonus.
Adventuring in Auto Combat mode in the hills no longer causes you to do handle special encounters in auto combat, or run the risk of auto combat being “stuck” on.
New traits “Skillful”, “Perverse” and “Corrupted”. Skillful makes some fetishistic actions more effective. Perverse makes a girl willing, sometimes, to do activities she would not otherwise consider. Corrupted makes a girl impossible to cure of fetishes, and less interested in vanilla activities, but also allows them to pick up new fetishes through experimentation. All three traits are progressively learned at the School of Perversion.
Sorceresses and Huntresses will be more powerful after completing their class quests.
The amount of lust lost from satisfying a girl (i.e., having sex or going down on her) is now greater if her affection was significantly lower than her lust going into the encounter, and girls who have greater than 100 lust may also lose more lust than previously.
New Magic Item Types: Robes, Shields, Leather and Chain Armor are available and usable by appropriate characters.
New Character Class: The Heretic. The Heretic does some non-targeted healing through her damaging “Life Drain” spell, but also has the ability to Summon a Demon to replace a party member (including the heretic herself) for the duration of a combat.
Interactions with the worshippers of the snake cult of Seth are now scattered around the game, leading up to attacks on the Temple and the Decadent Camp.
All Classes now have Class help available from the Class help menu.
Trait Help is now divided into two sections, and is now in alphabetical order.
Auto combat is now available in the hills, and in the plains after day 30, allowing you to speed through easy combats. In auto combat all characters choose the first ability listed, which means for the most part that front row people hit things and back row people shoot things.
The scrolling list of combat activity now clears after a selection is made, making the information less of a wall of text.
Fountain now properly lets you continue when your entire party has affection of 100 or greater.
Characters can no longer be asked to go in the brothel when they are already there.
Bypassing the Temple or Reaver Camp no longer allows one to circumvent the limit on adventure length.
The likelihood of a particular type of magic item dropping is now linked to the number of classes that could use it, e.g. shields, usable only by two character classes, are less likely to drop than rings, which are usable by all but Barbarians.
Girls may now be asked to stop working in the brothel, although Promiscuous characters will resent it.
Energize no longer works on characters with more than 6 Restdays.
You can no longer pay a retention bonus to girls who are currently working in the brothel.
It is expected that the Heretic’s summon ability will be of primary benefit to other classes that have survivability issues.
New Fetish: Bondage.
Girls into bondage can be tied up for either short or long periods of time, with lust increasing effects.
The first requires less attention than most actions; the second continues for potentially multiple days until you decide to release her with no attention cost.
There is also the opportunity for bondage sex (which for the moment, uses the same renders as rough sex).
Characters in long term bondage are not available for adventuring or other interactions until released.
Menu spacing has been reduced, stopping choices from scrolling off the page in some circumstances.
Added trait help for traits introduced in 0.7
Characters that have been commanded to walk around topless or naked now appear topless or naked in combat as well.
Characters no longer get 4 traits sometimes.
Parties in the plains no longer sometimes proceed despite having fewer than 4 party members.
Having Anal or Rough sex with a Valkyrie no longer causes an error.
Clicking on help for the Studious Trait no longer causes a floating point error.
The Collar of Slavery no longer appends the fetish “None” to the characters fetishes, which produced errors in other parts of the code.
Submissive girls in roster now properly lose affection if you serve the Domina mistress, rather than causing an error.
Stats are no longer displayed after you finish burying a character.
Characters no longer keep Leather Armor once they have Chainmail.
Characters of level 4 and above now get a higher daily wage than before.
New Class, Valkyrie -- a resilient front line fighter, who heals the party some when she deals killing blows.
A new area to adventure in, the Lair of the Witch Queen. This area can only be completed once and yields a special magic item, and is available to adventurers that have completed the Tomb (in 0.7, alas, saved games will have to do the tomb once more) and where the average level in the party is 3 or more.
A new area to explore, the Black Forest, which leads to an expedition to the city of Orech. The trip to the city is long enough that characters will need to undertake a second expedition to get back, but there are many new things available in Orech that make the journey worthwhile. And there is a sexy stop by a sacred circle on the way, as well as an additional chance encounter.
You can build a brothel to put your girls in, allowing you to use them to generate mana without paying attention to them, although they slowly lose affection and lust and will quit if lust gets too low.
You can build a dungeon, which will decrease the rest days you cause by whipping a girl, make whipping available at a greater range of desire, gives a small amount of affection from whipping, as well as change the background art. There will be other effects in future versions, but I didn’t think that was a reason not to make these small effects available now.
The Dungeon has been renamed “Catacombs” for consistency with Raphaelle’s and Azielle’s dialog, and to avoid confusion with the dungeon you build for yourself.
Monsters now have any status effects (Poisoned, Charmed, etc.) displayed under their HP.
Fabled items now properly cost the wielder the same bonuses when they are surrendered as they applied when they were received.
Bash and Freeze no longer sometimes result in undocumented damage to party members.
Faerie Fire no longer crashes the game if it kills someone.
Choosing not to go into the temple of Inanna no longer enables a potentially infinitely long adventure.
Wild Barbarians no longer offer to join the party even if they lose.
Being knocked out by a wild Barbarian no longer adds rest days.
Added “Sanguine” trait. Sanguine characters are only slightly affected by being ignored or sent to find other partners when none are available.
Added “Promiscuous” trait. Promiscuous characters do not lose lust in the brothel.
“Greedy” characters do not lose affection in the brothel.
Added “Monogamous” trait. Monogamous characters will not go in the brothel at all.
Added the ability to customize your main character at the beginning, causing him to start with more money, or more mana, or with more affection and lust on the girls.
The traits “Distant” (which gradually reduces affection) and “Enlightened” (which improves a girl’s ability to accept not getting everything she wants) are available through a chance encounter.
Reduced the effect of “Lazy” to one extra day, rather than three.
Priestess heals have been increased by 1, but are now *decreased* by the target’s armor. The net effect is that they will be slightly less effective when healing Amazons and Valkyries, and *more* effective when healing unarmored characters. For Rogues and Huntresses and other leather armor wearers, the healing will be unchanged.
Masochism has been improved by the introduction of the dungeon.
New character, the Drow. She’s got a little healing, she’s not bad at range, she’s decent in melee, and she has a Faerie Fire spell that debuffs opponents.
The decadent camp provides a few benefits for those who find it and are on good terms with the decadents.
The Chateau of Dominion provides benefits for those on good terms with the Domina Faction.
The Tomb is now available to players who have slain Bella Morte, containing tougher fights and a greater magical reward than the regular dungeon.
The Rocky Hills are now explorable by parties whose average level is 2 or greater, and includes a Reaver Camp as well as an NPC who has things to offer.
Some areas of the combat screen have been made darker to improve visibility.
Combat options no longer shift slightly depending on the number of options available.
After special encounters in the plains characters should no longer see nothing ahead.
Pirate grapeshot now misses 25% of the time, as originally intended.
Magic items you sell for gold now *actually* add to your gold.
“Studious” trait now causes level gains to be available at less experience, not just to give the character more experience left over.
Angelic, Demonic, and Seraphic dreams now give small faction bonuses and debits when successfully cast.
Once a party reaches an end point in its journey through the plains or the woods, it now works its way back home, rather than wandering endlessly until recalled.
The special cave in the woods now has a fixed location, although adventurers will not automatically spot it until it is discovered. The likelihood of it dropping a random magic item if the ring of bimbofication is in use is no longer 100%.
“Diplomat” trait added — this trait affects reputation gains and losses.
Daily partly random affection is increased if your roster is large.
Added trait “Dominant.” A dominant girl can be made into your head girl, offsetting the aforementioned negatives of a large roster, and additionally making submissives happier. Dominants who are latent submissives lose this trait if they become dominant. Dominants who are not latent submissives are prone to randomly losing the submissive fetish, and are therefore good targets for angelic/seraphic dreams. Dominant girls gain affection when made head girl, and lose significant amounts of affection if replaced; they do not like other girls being head girl, either, so it is usually best to have only one dominant girl on your roster at once.
New recruits’ affection now starts out at 5.*
A player’s “Score” is now displayed on the screen, for those who like that sort of thing.
Giving an item to the temple with a character’s latent fetish on it no longer gets rid of that fetish, but instead decreases sexuality by 1.
Fireball damage increased slightly.
Slightly nerfed Vampire bites healing ability
Most special encounters now cause bandaging to take place; Furthermore, a party is restored to maximum hit points when resting at the village, temple, and some other sites.
Some monsters, especially those found in the woods and plains, have gotten a small boost to hit points.
Priestess beginning spell points has been reduced by 1.*
The cost of Demonic Insight has been cut in half; the cost of Demonic Dreams has been increased by 5, so the net cost of casting both will be close to the same.
Increased Pirate hit points slightly.*
It is now possible to buy Leather Armor for Pirates and Barbarians, increasing their front row survivability.
Reduced the negative effect of Jealousy due to other girls having sex in public, unless the jealous girl is herself an exhibitionist.
Added new class, Pirate, with appropriate skills and renders. The pirate is primarily a melee character but can be useful at range in some kinds of fights and party combinations.
New “fetish” Bisexuality, now available on items, opens up some new interactions. Yes, Bisexuality is an orientation and not a fetish, but this is a game, and it shares a game mechanic with other fetishes:
Bisexual characters can be told to play with each other, which is always better than ignoring them and will produce greater effects the higher their mutual lust is;
Bisexual characters get a small increase in lust for each other girl who is walking around undressed;
Bisexual sadists will enjoy torturing Felicity more, and their presence will increase Felicity’s happiness rather than decrease it.
New spells for you to cast:
Demonic Insight, available for free from Azielle, lets you determine a girl’s latent inborn fetish for a small amount of mana;
Seraphic Desires, from Rapahelle, lets you remove a fetish of your choice from a girl, as long as that fetish is not her latent inborn fetish.
Traits: Characters now have traits which modify their behavior and the adjustments they receive from a variety of activities.
Factions: There are a few factions in the game, only two of which are currently active. Raising reputation with the factions has no current game effect. Expect more development of this in 0.6.
Added two new special encounters, one in the woods, and one in the plains, both of which affect faction rep.