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Kalyskah Team - Kalyskah Version 0.13.6 Update

Genre: 3D game, 3DCG, Adventure, Anal Sex, Animated, BDSM, Big Tits, Small Tits, Fantasy, Female Protagonist, Graphic Violence, Group Sex, Lesbian, Male Domination, Paranormal, Puzzle, RPG, Spanking
Censorship: None
Developer: Kalyskah Team
Version 0.13.6
OS: Windows 64bit
Language: English

Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits upon her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back the chaos and confusion of her lost of time and find out what happened to the world in the years that have passed. The game features an immersive combat system with RPG Elements, an open world where you can find quests with multiple endings and occasional interactive sex scenes for those who play their cards right.​

v0.13.6 focuses on stability and combat fixes.
If you’ve had problems with this previously, this version should fix it.

Changelog 0.9c – COMBAT REDONE
Kalyskah will receive the key to the sacrificial chamber as soon as she frees Merishya
The key that you find at the sewers, will now be inside of a chest instead of on the ground
Wolves will take a few steps backwards after attacking, this will prevent them from pushing you forward eternally
Wolves will howl when they see you and also a few times during combat if you avoid them too much. This will help to open a few more windows to attack them
Wolves will gain less health per level
Wolves, bears and hounds glow in red when they receive a hit
Dexterity will change maximum stamina again (Who is coming from 0.8 won’t notice the change)
Kalyskah’s muscles and skin pores should be a little bit more visible
Changed the way breast sliders work: Now we have only one slider called “Breast Size”, which will increase Kalyskah’s chest in a much more comfortable way than what we had before where you needed to manually adjust the mass and separation to make it look good.
Huge performance improvements on the GPU. Tiny Talisman guys did a really great job on optimizing materials and asset’s Level of Detail.
Trees are bigger and darker now, which will make the woods feel more like “woods”. With bigger trees, you will also have more shadows to walk under when your blood points are low.
Merishya’s armour now glows.
Karnstein leather won’t shine as much as it was before. Now it will look more like leather than latex, the way it was meant to be.
Sword now gets unequipped when Kalyskah bites an enemy
Made negotiation with enemies a little bit easier
Increased Gremnoch’s health and added some effects when he roars. We will improve his combat behaviour eventually too
Foliage and lighting improvements on the open world
disabled the tutorial until we remake it for the new combat system
Changed the shape of the male character’s head to match the female, so female hairstyles can be compatible with male characters as well
Citizens will no longer have the golden logo on their plate mails. Those are for another faction of the game
Removed the first grunt Michael makes on the dialogue
Fara now sells some parts of the plate mail
Talking about Fara, her blacksmith bench will finally be displayed as intended!
Fara Table.jpg
Improved the responsiveness of the combat: “Parry window” is the 0.5 seconds you have when you enter the guard mode. If an enemy attacks you while the parry window is open, they will be staged. So now we there are many a subtle glowing effect that you will see on both your character and the enemies:
White: You either successfully blocked an attack or your parry window is open Blue: You parried the enemy, you and he will glow in blue for a while Red: the attack landed, either on your or on your opponent
Kalyskah will change her pose a little bit if you move to the sides while fighting with claws or with one-handed weapons, this will make her locomotion feel more fluid
Changes on blocking hits logic so stamina is no longer necessary in case the player is attempting to parry
Nights in Thulgata are brighter, the Karnstein Temple is brighter as well

Fixed the Save problem in the open world. Now when you load your game you should spawn on the proper level. Notice that this will only affect new saved games.
Fixed the ANNOYING problem on dialogues that you had after the cutscene where Kalyskah finds James at the surface world.
Fixed an issue where the player was finishing Merishya’s quest every time they interacted with the locked Sacrificial Chamber door.
Fixed typos on Merishya and Guards dialogue
Fixed an issue where the player was finishing Merishya’s quest every time they interacted with the locked door.
Fixed typo on “Pet Collar”
Fixed the “something happened to this text” error while sucking enemy blood
Fixed second chance dialogue not being triggered
Fixing openworld save after dungeon boss fight and made dungeon boss cutscene skippable
Fixed witchat mesh clipping with some hairstyles (Bun and pinned hair still clip though)
Kalyskah’s default hair no longer clips with her skull
Parring animations no longer overlap, which means that if the player doesn’t time the parry properly, he will be punished. With this change, the player can no longer spam parries
Fixed issues caused when actors were snaping out of their working places or beds. This bug was what was causing some NPCs to teleport when you started to talk with them.
Weird materials on clothes that were not the chest piece
Fixed a bug that was making the character upper torso behave oddly

Kalyskah’s breasts now have physics. Notice that some armours like the ones where she has a huge metal plate on her chest will not bounce. But the ones made of leather, cotton, etc will.
You can now add elven ears to Kaly on the character customisation screen because why not?
New hairstyles, you can have a preview here
A new dialogue between Kalyskah and the guards of Millhaven when she tries to get in the settlement. Right now, this dialogue will trigger once every time you load the game because since it is not 100% done, we are not saving the progress you had on it yet. The dialogue changes slightly depending on the tags of the gear you are wearing, there are currently 3 branches. It can lead to an erotic scene depending on your choices too, the first scene that we did that will actually blend in seamlessly with the story. But keep in mind that this scene is not 100% done yet too.
Added handjob animations.

Known issues:
Yes, the guards of Millhaven will interact with Kalyskah every time she passes through them on the first time you load a game. That’s because eventually this dialogue will be part of a quest, and we don’t want to save the progress on it yet… Also because the scene is not finished )
Slight mesh clipping when Kalyskah moves with the Karnstein Leather armour when the breasts are on the maximum value.
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