BreedersOfTheNephelym - Breeders Of The Nephelym [Version 0.646] (x64) (2017) (Eng) Update
Year of manufacture: 2017
Genre: Breeding, DerelictWulf, Furry, Big Dick, Outdor, Big Boobs, Wet Pussy, Hardcore Sex, Fantasy, Cumshot, All Sex
Censorship: Missing / There is a patch to remove
Platform: PC / Windows
Publication Type: In development
Tabletka: Not required
Language of game: English
Breeders of the Nephelym is an immersive, beautifully erotic 3D adventure game centered around catching and breeding the Nephelym, an enigmatic race of monster-human hybrids.
Fixed: Crashes revolving around items and upgrades.
Fixed: Bad/inconsistent camera rotation.
Fixed: Demons inherit wrong idle animations.
Fixed: T-posing at various points in the game.
Fixed: Crash when selling last Nephelym.
Fixed: Crash with clothing hotkeys during creation.
Fixed: Male shoulders using wrong transform space.
Fixed: Stretched dick during first breeding phase.
New Additions (Since 0.640)
5 New color schemes for each variant.
Breeding system now lets you choose the “giver” and “receiver”.
Doggy sex position now supports large giver with normal receiver.
Far superior UI with moveable/resizable windows.
Adjustable dicks/dick system improvement.
Real physics simulation rework.
Butterfly sex position.
First basic pass on traits system.
New NPC Camilla.
Fixes and Improvements
Fixed: Futanari option doesn’t function.
Fixed: Can harvest and breed without lust.
Fixed: Inventory list UI sticks between game loads.
Fixed: Inventory UI can be accessed at inappropriate times.
Fixed: Male breeder uses female motion animations.
Fixed: Weird item trade behavior.
Fixed: Crashes related to offspring and futa options.
Any amount of lust greater than 0 is enough to perform tasks.
Lust cost reduced.
Camera zoom speed for breeder creation and breeding sessions increased.
Fixed: Crashes related to trading and breeding.
Fixed: UI does not scale to anything not 16:9.
Fixed: Duplicate Butt entry in character editor.
Fixed: Can “buy” barn without it being added.
Added: UI will now auto select the first entry in a list.
Fixed: Crashes during breeding/trading/activating world nodes.
Fixed: Auto cycle dialogue option interferes with trading.
More color schemes.
Better hair, more styles.
More feral variants.
Randomized body shapes/faces.
Better early game.
Bug fixes and stability.
-Dynamic character system, with more detailed mesh.
-Generic breeding system that eliminates the exponential problem.
-IK attachment points that update with body shape.
-Overhauled motion controller with jump and sprint.
-New modular UI system, however due to a big last minute change (increasing font size) the layout has become sub-par. I will fix this over time.
Hominals and ferals: Unlike the old system, where it was locked into one or the other, all races now can be hominal (more human) or feral (more monster).
Understand the importance of the word temporary here. A lot of complex work went into this public build, and there is still much to do. That combined with game design changes means some things are not yet ready, but will be in the near future.
Sex animation variety: While the new system makes it so any compatible pair will have a scene, there is currently only one. Also, some of the sizes have not yet been added. This will improve significantly over the next few builds.
Particle effects and some small details: The engine the game uses is very close to getting a massive particle system upgrade, so I am waiting until that comes around to rebuild cum particles and the like. Also, collars won't show for a few builds; I still need to make ones that fit the new mesh.
Elite Nephelym are now referred to in the lore as Blessed Nephelym, and their system still needs a lot of work before it's ready. In other words, no Kraken for a few builds, but rest assured she will be much better.
Feral males and feral Vulwarg Female: This first build contains only the hominal variants. As mentioned above, the system is now unified and I am no longer limited to one or the other. I realize many liked the feral aesthetic, so making the feral variants is a high priority and will happen over the next many builds, likely one race at a time.
The Liasis: Due to the rig being shared for all breedable characters, the Liasis race was replaced with Dragons. Not to worry though, for blessed Lamias will take their place.
Color schemes and randomization: Most Nephelym have only 2 color schemes at the moment, as opposed to the 10-15 they used to have. I aim to make this number much higher over the next few builds. Also, randomization for body shape and faces, as well as a facial expression system are in the works.
A sincere thanks to those of you who remained patient during this transition, and especially those who kept supporting me.