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395games - MIST New Version 0.9



Language: English
New Version 0.9
Censored: No


1- Extract to the desired location.
2- Click on "MIST.exe" to start playing.

Code: thisisit INC Patch: Patch Instructions
To install the patch, simply drag the file “mist_patch.rpy”
into the “game” directory of MIST.
You want nothing more than to relax at your late grandfather’s old mountain hut, when you are suddenly surrounded
by a thick unnatural fog. To make it worse, dangerous monsters lurk in the woods and make survival difficult.
But there is a glimmer of hope. A girl that was able to flee and now lives with you.
You forge a pact to help her out in return for special “favors”.
And that is only the beginning.
Your goal: Survive, find out what happened and most importantly, build your own post-apocalyptic harem.​

v0.9
New Content:
1. New story content. At least an hour of gameplay.
2. 4 new scenes, one for each girl.
3. New areas, new soundeffects etc.
4. A bunch of new animations.
5. Axwell as a new weapon.
Content changes:
1. Small adjustements to the early game, putting some of Robins earlier struggles before the rework back into the game.
2. Added a function to look at a map while exploring the tunnels.
Fixes:
1. Bugfixes. The usual small stuff that arrives while developing.
2. Grammar and spelling fixes that were pointed out to me.
Notes:
This update mainly features new content and moves the story along, aswell as introducing new scenes for the girls. There are some bigger things happening in this update, I hope you enjoy it!

v0.8.2
New Content
1. The story continues after 0.8.1. About 60 minutes of new gameplay.
2. There are 3 new scenes.
3. New areas, new music, new soundeffects etc.
Content changes
1. I made a few small tweeks to the fishing minigame, making it a bit easier to catch the big fish.
2. And another set of small tweeks to make one of the bigger fights slightly easier.
Fixes
1. I fixed a bunch of typos you reported on Discord and F95.
2. I also got rid of a few smaller bugs here and there that I can’t really remember.
3. I also implemented a fix to a potential softlock that could occur earlier on in the game with one of Robins scenes if you used a very old save. It is still heavily recommended to not use saves that are too old, but this might still help with it, I can’t say for sure.

v0.8.1
Update 0.8.1 is done and finally brings you a continuation to the story.
New Content:
1. The story continues from where it left off in 0.8. There are about 40-60 minutes of new playtime.
2. There is a new area to explore.
3.And you get to watch 4 new scenes. One for every girl.
4. New options when talking to the girls.
5. And a completely new environment awaits you after the events of 0.8
Content changes:
1. The gallery screen now shows a tip on how to get a scene when you hover over it in it’s locked state.
2. Improvements to the android version of the game. This is also the first time that someone actually made the android port for Me. Estrada777 did the port and it looks a lot better than what I previously made. On topf of that the version is a whole lot smaller. Downloading it should be easy this time around.
Fixes:
1. I fixed a bunch of typos that people reported to me.
2. I changed the way food is consumed at the beginning of a new day. You shouldn’t notice much, but basically the game sometimes took food from you even when it wasn’t enough to feed everyone. Now it shouldn’t do that anymore.
3. I also fixed a bug that made it possible to basically multiply your EXP at a certain point.
4. I also fixed the issue of being able to revisit the rescue scene of noreia and basically repeat that over and over.

Version 0.8:
New Content:
1. The story continues showing you the first part of the final arc of the game.
2. Several new events when spending time with the girls in the evening.
3. 6 new scenes. More than I ever made in one update before.
4. New animations.
5. And finally Noreia is in the game.
Content changes:
1. I remade the fishing to include a small but simple minigame.
2. I rewrote parts of Lily’s background to fit more fluently into the game. This change is noticeable, but doesn’t require a restart or anything. She is still the exact same character.
3. I remade Robin’s sprites (the talking pictures behind the textbox) with much better lighting than before.
4. I also made small small changes to the soundchannels which you shouldn’t even notice.
Fixes:
1. I implemented a small fix that should make it easier to use older savefiles.
2. I fixed a bunch bugs but can’t remember anything specific right now.
3. And made some corrections to spelling mistakes that were pointed out to me by you guys.
Notes:
MIST v0.8 mainly focuses on new content so I barely changed anything of what came before, except for bugfixes and spellchecking. Instead you’ll find the continuation to the story and the beginning of the final arc of the game.
I hope you’ll have fun with it.

As 0.7.2 focuses mainly on reworking and tweaking the game, this is the update with the highest chance to break an old save. To avoid that I encourage you to go to your room and sleep once as soon as you load the game. That should make everything work.
In case it doesn’t, I have prepared a zipfile with different saves at different points in the game. You can then just take that save, change your name in your room and you are good to go.
Saves that are definitely broken are the ones that haven’t progressed to the city yet. If you aren’t past the lodge content, you should definitely use one of the saves I am providing or start anew.
I know that this is inconvenient, but implementing all those changes without breaking existing saves is kinda difficult. I tried my best though.
Reworking the early story:
I reworked the early quests of the game, up to the lodge. They are now less repetitive and everything moves a tiny bit faster.
I reworked Robins early story, changing her character a bit, but she still ends up at the same place as you know her from previous versions. Just the way to get there is different.
I also changed Mia’s background very slightly.
Along with those changes I had to remake 6 of Robins earlier scenes. Scene Nr.8 in her new gallery is probably my favourite of those.
That also means I adjusted and changed some of the dialogue in her earlier scenes that weren’t reworked.
And I remade the dialog for some of her early fireplace conversations.
As well as her talking options.
And I removed some of the early scenes that were replaced by the new and reworked ones.
And I changed which of Robins scenes were morale scenes and which were not.
All these changes were made with the goal to lift the early game up to the standards of the later parts. I think the quests are now a bit smoother and less repetitive and your interactions with Robin are more enjoyable and display her personality more accurately. Not even speaking of the improved scenes. I am already looking forward to the feedback on those changes.
Reworking EXP and Stamina:
The option to train stamina in the garden has been removed.
The skill to reduce your threat level has been removed.
You can now increase your stamina by earning exp in combat, as it replaces the threat level skill.
The exp system is now introduced much, much more early in the game.
The rates at which monsters give exp have been tweaked.
The option to farm exp at the lake has been removed.
The cap on stamina has been increased from 180 to 200.
The goal of these changes is to make earning exp and raising your skills and stamina more of a gradual development throughout the game instead of a grind. By removing the training in the garden and adding stamina to the skills I am also getting rid of the early minigame roadblock that wasn’t really fun and more of a chore than anything. The exp rates and other factors are still open for tweaking and discussions so I will look at the feedback to see how things are going.
Reworking Exploration:
The stamina cost of moving through the dungeons has been significantly reduced.
The stamina cost of gathering food has been slightly increased.
The stamina cost of interacting or examining has been slightly increased.
The threat generated in Dungeons has been slightly reduced.
Along with the changes to the stamina and EXP system, the changes to the cost of stamina have one goal in mind. Making exploration more enjoyable. You can now move more freely through the different dungeons. The higher cost of interacting with objects ensures that you can’t do it all on your first visit, but the lowered movement cost makes it so that you have much more room to play with. This makes things much smoother and get’s rid of situations where you had to repeatedly move in to the same area to do one small task, go back home and repeat. As with everything else I am open for feedback on these changes.
Food changes:
The amount of food gathered at the different spots has been tweeked.
I removed the old system of getting hungry when running out of food.
And added a system in which once you run out of food you are starving, giving you three days to gather something to eat, before you die. Resulting in a game over.
The old food system was just plain boring. To add a bit more to the survival atmosphere of the game you can now go game over when running out of food. Making it a bit more important to keep that ressource in mind. At the same time I’ve tweeked the food rates to ensure that you aren’t being forced to constantly grind for food.
All the other changes:
I changed the gallery screen. It now doesn’t separate into morale scenes and normal scenes anymore and instead just shows you the different pages. This was done because I myself wasn’t sure anymore if a scene should be placed under morale or not so I just got rid of it.
I also changed Noreias last scene to be shown in the gallery even at earlier saves if you have already watched it. I often heard people asking for this.
I also changed the very last animation of the current update to show a new model of the Director with horns attached. I don’t want to spoil anything. The idea came from user “Grim October” . Thank you for the great idea!
Along with those changes I also adjusted the warning screen that tells you that you are at the end of the update to more accurately describe that the game is not over yet. Some people seemed to be confused about that.
I added a transparency slider to the textbox.
Added a slider to some of the choice menus when they wee getting too big to fit on the screen.
New content:
I added the option to gaze at the stars with the girls. Which you can do by clicking the new button in the garden when it is night.
Bugfixes:
I fixed a bug that didn’t give you the correct amount of maximum HP, after you cured the curse.
Implemented a fix that should get rid of the “x not in list” error.
I fixed a bug in the gallery that made the images appear in the wrong place.
I fixed the way some of the animations were shown, resulting in a slight moment were you could briefly see an image of the end of the animation before it would play out. This should now be gone.
Fixed a bug were Mia’s talking option ” Topic08″ would show the dialogue of another talking option.
A bunch of minor fixes and tweaks that I have already forgotten about.
Notes:
This patch doesn’t feature lot’s of new stuff, but it is definitely packed with content. I encourage everone to try out the new early game or at least watch Robins new scenes in the gallery. Apart from that the tweeks and fixes have made the game a bit more enjoyable in my opinion and even if you don’twant to play the early game again, you will probably see the benefits once I am getting the new content out.

v0.7
New Content:
A lot of new story content and the first half of the newest area.
Two new options to spend time in the evening
4 new scenes.
A whole bunch of animations, around 20-25? I didn’t count.
A new examination with Lily.
A few small additions to the building screen that will get expanded in the next update.
As always some new items.
And new music aswell. This time I even made the new track for the tunnels by myself. Well, I combined samples and ambient tracks together… But it counts^^
A new enemy type.
You now have the option to change your name in the bedroom. The button is right under the clock. For those who changed their mind or don’t like the name of someone elses savefile.
Content changes:
I completely changed the way I display videos in the game. Now the performance should be a little bit better and you can always skip them without the fear of accidentally going past it. This one took a lot of time but is definitely a big improvement.
I remade the warning message when starting the game.
And I also remade the credits at the end of the game.
I also added a little screen that, every time you go to sleep, shows a little animation of the time passing by. It can be skipped of course.
I also improved the gallery screen a little bit, you shouldn’t notice much, but accidental spoilers of the girls should be gone now.
I also improved the code of the building screen. Again you shouldn’t notice it, but it makes things easier for me.
I changed the lodge mission to be more logical. Before you had to see the kitchen before you could enter the elevator which didn’t make much sense. Now you aren’t forced to see the kitchen anymore.
And I also remade the modeselect screen in the beginning of the game to be a bit simpler and cleaner.
Fixes:
Stacking attack power by repeatedly morale boosting later in the game shouldn’t work anymore.
An accidental loop that made you see an animation with Lily in the lodge over and over was fixed.
And I fixed a little issue where a certain quest wasn’t properly removed from the questlog.
And I fixed an issue where you could have a scene with Robin when she was injured. Which didn’t make any sense.
On top of that many people send me screenshots of typos and errors and I tried to fix as many of them as possible. Some I will do in the next update.
There were also other fixes, but I can’t really remember every single one.
Notes:
0.7 was a lot of work, but it was all necessary. Especially the new video player is, in my opinion, a huge improvement to the entire game. Much simpler and better. For those who want to enjoy the animations, aswell as those who want to go fast.


395games - MIST New Version 0.9










Download for free and without advertising on the svs-games.com
For PC
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Comments 2

Rupa ramchairy
Rupa ramchairy от 2 November 2021 22:15
Hiii i need a game
Rupa ramchairy
Rupa ramchairy от 2 November 2021 22:16
I went to download