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» » ElisarStudio - Threads of Destiny [Version 0.1.0] (2017) (Eng) [RPGM] Update
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ElisarStudio - Threads of Destiny [Version 0.1.0] (2017) (Eng) [RPGM] Update

Year of manufacture: 2017
Genre: ADV, RPG, Virgin, Fantasy, Demons, Elf, Maids, Pet, Pee, Slave, Lesbians,
Masturbation, All sex, Female / male heroes
Censorship: Missing / There is a patch to remove
Platform: PC / Windows
Publication Type: In development
Tabletka: Not required
Version 0.1.0
Language of game: Russian / English
Language: Russian / English

The whole plot contains 1500 pages. We have already come up with the story of the world and its development.
In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the spectacular stories that will make an exciting adventure.
Imagine ... What would happen to people if everything was that they were used to disappeared at once.
The story of the game starts almost one thousand years after the horrible events that once caused a complete destruction of people's magic in the world called Neutras. Humanity has accustomed to life without magic ... But the magic has not gone once and for all.

The game's events unfold in a completely new, but already thoroughly thought out world, in which everything is not so simple as it seems at first glance.
The threads of destiny stretch from the past to the future and weave everything around in an intricate pattern, picking up our heroes and drawing them into a cruel world of struggle for their lives and future. The main characters are expected adventures, battles, the development of the economy of personal possessions, new acquaintances and many different piquant situations.

Bonus-code for access to all days: 2St6

Continuation of the plot;
The system of time is being in development, and some of the characters have got their own schedule;
In the Study room you can see the outline of the economic system. This outline is ready in the Photoshop version only. It’s not completed yet as we’ve written just a few lines of code for it, but we wanted to show you how it may look after our hands get to setting it up in the game.
5 new locations are added. You will go through them as the story develops;
We’ve started to develop the relationships between the main characters. Gradually it will be built up with new events and animation, and we will do our best to create more interesting animations in this field.
the light for the time of day in locations is completely finished;
Also, the main character can get tired now. You need to watch his schedule, because it can affect his health. But at the same time, it won’t create unnecessary difficulties during the game. At least until the moment we implement the combat system.
we've started to work on the system of dialogues with all the characters in the estate. Also, you have a possibility to have a dialogue with your party members. Now you can talk to your companions while you walk. This function is also working in a test mode.
We have slightly changed the relationship journal. The Journal will show you general information about other personages: their interests, character and schedule. The information about somebody’s interests and character will help you to choose the correct answers when you have a conversation, as well as to give suitable gifts. Knowing the character’s schedule will be a convenient hint, helping to orientate in where you can find the character at different times of the day.
You can find a story about each character in the Study room on the 3rd floor.
The display of gold/silver/copper in notifications. You will see it more detailed in the game;
In addition, the engine of the game was optimized, as we found one more way to slightly reduce the requirements of the game. A couple of new plugins will help to reduce the load on computers and make the game smoother, which in turn will reduce the FPS drawdown during animations and events.
And as we promised, we wrote a walkthrough that will be constantly replenished and expanded, especially considering the way the quests and events will now appear. (To find some events of the game, you will need to understand what characters might visit what place at this or that time of the day and night, and also their location will depend on their indicators of lasciviousness and the level of protagonist’s relationship to other characters.)
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Alin от 7 May 2018 11:47
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