Hreinngames - Kingdom of Deception New Version 0.13.2 (2022) (Eng) Update
Year of manufacture: 2020
Genre: Ren'py, Visual Novel, Interactive, Erotic Adventure, Battle, Female Protagonist, Sexy Girls, Big Tits, Beautiful Ass, All Sex, Blowjob, Titsjob, Anal, Forced, Humilation, Slave, Sexual Traing, Doggystyle, Hardcore Sex , Captured, Monsters, Orcs, Warrior, Fantasy
Censorship: Missing / There is a patch to remove
Platform: PC / Windows / MacOS / Linux
Publication Type: In development
Tabletka: Not required
New Version 0.13.2 [
Language of game: English
Language: English
Description:
After centuries of struggle between races, humans have established the fearsome Kingdom of Lundar. Fueled by ambition and hunger for glory, the human forces are on the verge of being completely annihilating all the islands. The last hope of fighting off the human armies, the vast monster horde, has been defeated, leaving Lundar as the master of all.
Their outside enemies defeated, the noble families and the military factions of Lundar. In this vicious conflict, not even religious or family bonds will be spared.
v0.13.2 + Bugfix
– Not being able to turn in the quest to Kira.
v0.13.0 patch 1
– Fixed a wrong condition for Ylva´s quest trigger which was blocking the quest from appearing in certain cases.
v0.12.4 Public
First of all we want to emphasize that you should back up your saves, because this update changed a lot of base content so it is bound to have a lot of bugs and problems that might ruin your save data.
Next, we decided to go hard on some major repeatable CG's as content, so much so that barely even half of what we have made it in this update. We decided that we delayed enough, so we will release now with some of them completed with writing, and the rest we will release in a fast follow up update that will just be adding what we already have finished as art while providing fun writing to it. Sadly while the art is done for scenes that had Neve, Flufftooth and more of what you will find in this update, we didn't get to add them here, so expect them soonish in the next faster update, since we didn't want to just rush them in and not give them a nice setting and writing.
This update has some new bases and backgrounds too, that we will be using in future content as well, backgrounds aren't the most flashy thing, but they are very needed.
The groping CG with the new outfits is done, you will find a new butt for Sabia and the outfits are there, but we have yet to implement them in a scene, those will come in the next faster update.
Content wise as said we have reworked all the Sabia's tent scenes in normal CG quality and added a lot of content with those, we have multiple scenes for both Sub and Dom. A lot of the scenes you will see, like Vehlis, Bris and Sabia or the Human males scenes are just the introduction of more to come, some in the next faster update.
-The big quests are Sabia trying to infiltrate the Kullar organisation that kidnapped Vehlis last update, it has scenes for both sub and dom as she does her best to get very needed information.
-A start of a chain quest where Vehlis faces trouble in the orc camp after Jasmin damages her power structure, we only have the Sub scenes here if you fail badly with you choices, but expect Dom next time.
-A big event after Vehlis sponsors Sabia to manage the tents unlocks the power struggle between Sabia and Bris, depending on sub or dom both girls get to have fun with the other and try and assert their dominance. This one had a lot more scenes than we added, but it's a good start to show you guys the new reworked CG and its potential.
-There is also trouble with Elmy and how she gets to restock her shop after the Vehlis quest, so depending again on sub and dom variables Sabia gets to help with the start of even more repeatable scenes that will be expanded on as she tries to sell merchandise.
Again, this update has a lot of background work, but we hope that what you see can show you what we were aiming for in terms of potential and future repeatable scenes that will be added so that we can add even more scenes around the usual CG's we do. This version might need tweaks and bug fixes since we kept adding things that break the game after testing it prior, so make sure to back up and arm yourself with patience, or wait a few days until the update is more stable.
Version 0.11.0
Changelog:
– New CG scenes!
Vehlis Captured – Vehlis has come afoul of some shady forces, and has been imprisoned somewhere in secret. Sabia has to rescue her in time. This is the biggest scene we have done both in art and writing, it is in essence a extended bad end if you fail to save her in time. It is 7000 words and 259 layers.
Neve/Sabia/Orc – Neve helps Sabia retrieve some information from an orc. This quest is both for sub and dom, it has extra content if you are Tekrok allied or have dealings with the Shaman.
Avion/Kira – Sabia and Avion have some disagreement on which is the better race, and Avion makes sure Sabia knows the proper answer. Kira enjoys having a girl with a backbone around, but still likes to be in control – and likes to make sure Sabia knows it. Which scene you get depends on whether you are sub or dom.
– New Quests!
Rescue Vehlis – Vehlis has been imprisoned by some nefarious forces. With Alioch’s help, Sabia needs to discover the location and rescue Vehlis before it’s too late.
Attack the Bandits – Kira’s hunger for larger territory and disregard of the other bandits has grown larger. She enlists Sabia’s aid to clear out another bandit camp. It’s a good opportunity for Sabia to earn more favour with the dangerous Vegardan.”
Fire! – One of the tents in Grok og Dar goes up in flames. With a piece of evidence pointing to outside forces, Sabia investigates. A Tekrok aligned Sabia will have a different start ot this quest.
– New Character!
We’ve excited to debut one of our new characters, someone from Sabia’s past that proves to be a thorn in her side for the moment, and likely into the future. She is from the desert to the south, and is a dangerous mage. We’re pretty happy with the design, and think you guys will like her too!
– Save notes!
Go inside Sabia’s tent and Check Progression. There’s a new button to add a Save Note that will get attached to your save file slot for easier identification of your saves.
Public Release:
– The public release will hopefully include the Quest Log, there were coding issues with getting it to work without breaking saves.
– The new male sprites will be included in the public release
Version 0.10.7 Bugfix
Changelog
- Some small QoL additions for a few quests to make it easier to keep track of the next step.
- Bris scene added in. You will need a save that does not have the Bris quest completed in order to see the scene. We had a pop-up message in the placeholder version mentioning to make a save for this purpose, we hope you have those saves ready!
- Prison Orc quest has been reworked significantly. There are defined paths for both Dom and Sub, the orcs are more fleshed out, and it is now skippable. (IMPORTANT: Make sure to save your games on the main orc camp screen before loading them in the new version to avoid any conflicts.)
Bugfix:
- Some erroneously named assets in the script that were causing exceptions.
- Not being able to jump to the outskirts on some occasions on the earlier parts of the game.
Version 0.10.4
Changelog:
Amelia Quest – Amelia wants to visit a nearby town to see a Lustrator in person and asks Sabia for her company during the travel.
Bris scene – In an effort to get a leg up over Sabia, Bris sets out to investigate some of Sabia’s secrets, but ends up stuck in a predicament. (IMPORTANT NOTE: Due to finding an issue with this CG at a late stage, it will be added with the public release. Nomo wanted to fix this, so we chose to do it this way so that we did not delay the release.)
Changelog 0.7.3:
– Fixed typos and grammatical mistakes.
– Fixed mispositioned or missing expressions.
– CG tweaks.
– Puzzle made clearer.
– Minor bugs fixed.
– Major bugs fixed:
a.) Orc selling tent furnishings didn’t give you the option to buy them later if you didn’t have enough money.
b.) Only being able to trigger one of Neve’s scenes despite success or failure during the puzzle.
c.) In some cases playing as Solo Sabia you wouldn’t be able to get the map marker for investigating Groknak’s ambush.
– Quests reworked:
a.) You needed to have completed the Kentark Quest before being able to access 0.7 content. However, in some cases, the maximum possible training attainable by the player was 90%. We lowered the pre-requisite of the necessary Kentark training to progress and you will be able to complete it later, albeit with different rewards.
b.) Maply’s side quest: It was a pre-requisite for accessing 0.7 content, however we removed this as a pre-requisite due to the quest not being accessible by players who had enslaved the catgirls. We decided to do changes to this quest that will allow it to trigger for players that have enslaved the catgirls. As such, it is now a pre-requisite again for accessing 0.7 content.
c.) Fluff Tooth quest: We included an option for players that want to skip the scene during this quest. This is an important decision for future development so think carefully what you want to do!
As a final note, we recommend that you prepare your saves for the 0.8 version by playing the public release. And remember: Always keep your saves in the orc camp screen for maximum compatibility between versions.
Changelog Version 0.7.0
A full update of content: 5 CGs with 1 one of them revised and returning CG, and introduction to many bad ends this time around, and 13 unique variations that change or alter the scene depending on your playthrough! The dance scene in particular will be the basis of a future content too, on top of what we already have here, so expect more.
Captain Quests: The camp is in disarray - something major has upset the dynamic. Sabia is going to need to delve into the issues that this creates: an alliance with Tekrok or Rokgrid is going to require some extra efforts to position herself for the events unfolding.
Bandit Related Quests: Sabia is going to have to track down some bandits. But it won’t be easy! She’ll need to locate a couple of sites, get some leads, and some help so that she can manage to sneak in and hopefully get useful information.
Tent quest: With the power dynamics in the camp in flux, Sabia is going to need to try and develop something of her own to ensure she has a proper, tangible foothold of position. And what better start than managing the sexual supply to the whole camp? Though it might not be as easy as she expects.
Mini quest: Woof! Maply is concerned about her friend, and asks Sabia for her help.
Neve! Neve is beginning to play a bigger role in the story, and her goals seem to be - for the moment - aligned with Sabia. This means that she’ll be helping Sabia a bit more this patch.Both heroically and sexually.
v0.6.4 bug fixes:
-Minor fixes and CG tweaks.
Changelog 0.6.2:
– Being unable to hold Tekrok’s feast
– A rare shop bug that displayed items without images
– You can’t save during the progression screen anymore
Change-log v0.6:
– A full update of content: 5 new CGs with 7 unique scene variations..
– Tentacle quest: Investigate around camp to find a new series of events.
– Lake quest: A previously empty location has been filled in with a quest.
– Hellhound quest: Check out the kennels for another set of events.
– Kentark quest: Someone on the training grounds will set off another quest that will benefit all saves, but especially solo Sabia routes.
– Training quest: Keep training Sabia’s troops from the new map icon, with a lot of additional content for saves on the slavery route.
– Each of the above quests includes at least one unique scene, but there are a few additional events hidden in this update that can provide new equipment or more points toward other events.
– While this update was in progress, we also took the time to make some new item icons and polish up some previous quests. You probably won’t notice these unless you replay, but we always work on improving the game’s overall quality.
– Though we worked on the raiding system in response to player feedback, we decided to leave this work in the background and have this update focus on new content. But the foundation is laid for developments you might see in future updates.
Changelog 0.5.0:
– A full update of content aside from the whole game coding revamp.
– 5 new CGs with 9 unique scene variations, that add or change content depending on your choices.
– Unique Captain Content: Player choice of Captain will have an increased effect, with new events, troops, and sex scenes. Though we intend for most future content to be obtainable by most saves, we also think it’s important for player choices to grant unique rewards sometimes.
– Makhor Content: After leaving you on a cliffhanger with the Makhor last time, we’ll give you plenty of answers and scenes with the new character.
– Battle System Revamp: We increased the complexity of the combat system last time, but with this update we’ve completed the redesign. There’s a new resource to manage, plus we responded to complaints that the system didn’t include enough information about available attacks. The newly balanced system will make battles more varied and more fun.
– Army Raiding System Introduction: Now that Sabia has gained control of forces, she’ll be able to take the next significant step. This includes a brand new system that we have yet to introduce in a preview post. We’ll leave you to discover it in the game, but we’ll say that it adds another layer of consequences to all your past decisions.
– New Maps: You’ll be able to see an interactive part of the world map we previewed in the game that was applied to earlier content too. This is a new system so changes might happen to it, so PLEASE DO NOT save on the new map screen. If you save in the orc camp screen your saves should be safe from any changes we do.
– We changed the menus and GUI of the options in Sabia’s tent. You can now better see her stats, from sub to dom points, to strength and other things, to the relationship points you have with different characters.
– There is a completely new equipment and crafting menu too. Hopefully this will give you more clarity on the consequences of your actions and better way to execute the different mechanics of the game.
Changelog 0.4.2:
– Multiple balance changes that reduce the money requirement for the feast.
– Various typos, bugfixes, and other polishing.
Detail of the changes to feast balance:
– Rewards for doing well on the catgirl quest are increased.
– Money obtained from the bar orcs is increased.
– If you saved Kulgan, he brings a gift to your feast.
– If you have a high score with your Captain (or Jadk), they provide an item for the feast.
Changelog 0.4.0:
– 5 base CGs, 8 different scenes
– Many of the scenes are involved in the central arena event, which has many different events and variables that can change depending on how you play for this and future updates, so be careful how you play.
-Many new characters, bases and backgrounds.
-Fully reworked systems and core engine changes.
-A lot new reveals and lore progression.
-Fully remade shops with new assets to make it easier to use them. The new work option for the shops will appear in the shop itself as a button.
-New gallery for each CG you have seen, with the option to unlock the new ones after you see them.
-Now that we are far into the game the update has one dom and one sub CG, so you might not see everything in one play through.
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