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Deathblight - Operation Thunderfang – Version Alpha 3

Deathblight - Operation Thunderfang – Version Alpha 3

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Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Deathblight - Operation Thunderfang – Version Alpha 3
Info: We aim to create an RPG Maker title similar to Ahrimans “The moral sword of Asagi”, just with Ferania and our other characters from Deathblight.
Our plan is to start with Ferania and Minori as the main playable characters at first, but gradually expanding and including new characters in the future.
The setting of the game will be in a more modern world, similar to our world.
Throughout the game, our main characters will be trying to free a city which has fallen into the hands of the demons. They’ll need to clear out several demon dens and beat several bosses in order to do so.
As the story progresses, new party members will join and eventually you can select which characters to take on missions.
Also there will be some ways to earn ingame money and see hentai content at the same time.
This will include, among other things, prostitution and working at a maid café, bar or some other place.
We’re also planning to include a corruption system for the characters. Some of them will need to have a certain level of lewdness (corruption) before being able to participate in certain activities, otherwise they might just refuse.
There will of course be a way to raise or lower corruption levels (even completely get rid of them), for example via potions.

Changelog Alpha3 - 26/08/2017:

- Added new city district: The shopping disctrict!
-> Some buildings are already open to be viewed, although most don't have a function just yet
-> Added a shop where you can buy a few useful items
- The first half of the second dungeon (Mission 02) has been added! Continue the story and visit the shopping district, to find out how to access it.
IMPORTANT NOTE!
Due to adding and changing many different things, it is highly recommended you start a new game instead of using an old save file!
This will avoid most of the bugs you might encounter when using old save files.

- Added Catheline as a brand new character. She comes with her own unique set of skills to tear her enemies to shreds and drown them in shadows!
Continue the story to find out how to add her to your party!

- Added new enemies to the second dungeon: The Failed Clones!
Beware of these human created monsters! Even though they are considered as failed experiments,
they still inherited the strengths of the ones they are based on, so don't take them lightly!

- Defeating enemies that grant XP now also rewards you with money

- Added a few new interactions in the hotel room

- Changed how the Evasion buff works: Evasion now lasts for 2 turns (including the one it is being applied) and gives +100% chance to dodge attacks.
This change was done to make skills that award an evasion buff more useful and attractive to use,
since before players tended to only spam cheap multi-hit attacks like Brawl and Ryuuseiha.

- Added new equipment, like rope and charms, that are useful in battle. You can find them or buy them at the shop!

Changelog Alpha2.1 - 16/05/2017:

- Increased TP cost of Ferania's "Brawl" skill to 25 (was 20)

- Increased TP cost of Minori's "Sunburst" skill to 40 (was 30)

- Reduced TP cost of Minori's "Graviton Field" skill to 20 (was 30)

- Added AGI debuff to "Graviton Field"

- Changed the first boss fight a bit:
-> The bosses got new abilities! Watch out!
-> Slightly lowered Duke's Resistance (RST) Damage
-> Slightly increased HP of both
-> Slightly lowered chance for Duke to use harrassment attacks most of the time (RNG is still RNG)
- Implemented day/night system
-> Sleeping in bed in the hotel room now toggles between day and night
-> Streetlights now light up at night
- Added "Miasma" Effect to intro for visualization

- Removed white "screen flash" effect from "Brawl" and "Ryuuseiha"'s animations

- Added looping animation for Minori's "True Power" skill, as long as it's active

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