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Tales of Androgyny - Version 0.1.16.0

Tales of Androgyny - Version 0.1.16.0

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Tales of Androgyny - Version 0.1.16.0 Tales of Androgyny - Version 0.1.16.0 Tales of Androgyny - Version 0.1.16.0 Tales of Androgyny - Version 0.1.16.0
Language: English
Version: 0.1.16.0 Win64. Win32
Censored: No
A game about birds, bees, flowers and trees.
This is a game featuring characters with androgynous features, some male, some female, some... slime? You play as a feminine guy that looks like a gal, and you do lewd things with guys, gals, monster guys, monster gals, and... slimes? It's a stance-based RPG with rogue-lite elements and a frankly suspicious number of phallus(es? odes?) written, drawn, and programmed by us, the Majalis team, consisting of two programmers, one artist, one writer - making in all, two! It's a custom built game using libgdx.
If you like feminine characters with dongs, you've come to the right place.

Version: 0.1.16.0:
New features:
- Implemented conditional bonuses for techniques!
- The description of each technique's conditional bonuses appear when you highlight over them in the skill selection screen or in battle
- Current conditions include being faster (higher agility) than the enemy, which stacks the faster you are, the enemy being on the ground, the enemy in "low" stability, or based on skill level
- Current bonuses include parry, block, and evade bonuses, priority (when two characters use priority skills, like force stance skills, only one succeeds), reduced stamina and stability cost, increased armor sundering, knockdown, tripping and disarming
- As the previous point shows, we've implemented parrying, blocking, evading, tripping, and disarming - including during the Goblin encounter. The Goblin and Brigand both use weapons, as does the Centaur, but she cannot be disarmed.
- Implemented lewd stat tracking - game internally tracks how many times you've received anal or oral, received a creampie or swallowed, or ejaculated while penetrated
- The aggregate result of this appears as an icon in battle and during encounters
- If these events happen often enough, you gain perks that will impact subsequent battles and encounters, like "Creampie Addict"
- These perk gains will appear both in battle and during encounters if you receive them
- Added a weapon shop to normal mode in town
- Implemented multiple battle outcomes, rather than simply "victory" and "defeat" - an example is the werewolf, who now has four endings - "victory", "defeat", "satisfied", and "knotted"
- Added current armor score display in battle, making it easier to understand
- Added victory and defeat text to battles so that they don't end so abruptly and you can read the final round text
- Currently equipped weapon now displays and can be changed on character screen
- Pressing tab will remove some of the UI in battle and encounters, giving you a better view of the action
- Space bar now works like enter in most circumstances - skipping text
New content:
- Gadgeteer encounter!
- New shop with discounted items
- Encounter varies depending on your perks
- Added a few "satisfied" endings for enemies - note that satisfying the centaur results in a failure!
- Centaur is now animated
- Updated Goblin face-sitting image to its final state!
- General Store in town now sells delicious meat
- Added a few new battle sounds, including blocking and parrying
- Added several new learnable skills to showcase some of the new mechanics, although old techniques also have some of them
- Beefed up the UI for character creation, skill selection, and character customization. These aren't their final forms, but they're easier on the eyes and display more information
- Updated character portrait in battle
Bug fixes:
- Fixed unicorn horn
- Fixed the "seam" that appeared in world map screen
- Updated credits screen
- Fixed a few issues where an enemy tripped or changed stances when they shouldn't
- Fixed a bug that allowed purchasing skills without using skill points
- Failing to purchase an item no longer plays a sound
- Minor rewrites and typo fixes

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For PC
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