Eek! Games - House Party New Version 1.0
Language: English
New Version 1.0
Censored: No
1- Extract to desired location.
2- Click on "HouseParty" to start playing.
The House Party game is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.
Version 1.0.0:
(Stable Release 7/15/2022)
In the Original Story: added the following Achievements: “A Friend in Need”, “Love Conquers All”, “The Crush”, “The Crush(es)”, “Host Hijinks”, and “Hijinks Averted”
Fixed the neck seam of the female player
In the Original Story: Ashley will try to leave/roam out of her room after her Clean Clothes are given to her, in the event she was not Humiliated/made sick
In the Original Story: standardized the Social threshold for a few additional Derek dialogues that were meant to refer to him having a Friendship level of “Friends” with the Player, rather than “Acquaintances”
Fixed an issue that could cause the Story Selection Dropdown to misbehave if a Custom Story was built using an older version of the CSC. Instead, a Debug Warning will be logged
Fixed an issue that would prevent users who had DebugMode on and were playing a corrupted/broken story from exiting to the Main Menu, Restarting, or Loading a Game
Added additional Debug Logging in case of certain StoryData Load failures
Removed the MaxLights setting from the game’s Graphics UI, as this setting was deprecated some time ago and no longer exerted any control over the game’s graphics
Standardized controller/keyboard UI navigation loop behavior across several menus
Fixed an issue that was causing controller-based interactions with Items in the Inventory (that did not result in the Item being destroyed or removed from the Inventory) to immediately select the first Item in the Inventory, as opposed to trying to re-focus on that same item
Fixed an issue that would let the Player throw a punch while their UI Radial was open or in the midst of being closed, which could lead to inadvertent and extremely unfortunate (usually, for the Player) violent situations
Added a MoveTarget in front of the bushes outside/nearest the Living Room window
Implemented a minimum input deadzone. The amount of movement on a controller/gamepad needed before actually moving is otherwise unchanged. This will fix an issue that could cause controller/gamepad users to move backwards if they used very slight motions on their analog stick, or get very easily kicked out of a chair, bed, etc. with the slightest touch of the analog stick
Made the processing of motion and the setting of the Running state more consistent for the Player. This will prevent the Player from being considered as Running if they are standing still, etc.
The Female Player will now use the same movement mechanism as the Male Player, which should only slightly affect movement speed and prevent diagonal running from doing anything nice for you fucking cheaty cheats out there
When the Player picks up/grabs an item (via RightHand action or grabbing from inventory/Holding in Hand), hand collider size will be adjusted somewhat to better ensure that the Player can still Interact with that item while it is held
LookAt GameEvents that instruct a Character1 to look at another Character2 will no longer instruct Character1 to look at Character2’s scripted object, but rather Character2’s eyes, whenever possible
Minor optimization of Character instantiation time by removing old and now unused class members, initializations, transform searches, etc.
CPU usage optimization of various core game loops and method calls by removing calls to InteractiveStates.Alive, which is always True. CSC users should not be manually changing this State
Implemented several protective checks to limit the number of unintended LookAt behaviors that might fire during a CutScene, as well as if a Character is already near another Character they are looking at
LookAt behavior for all Characters entering a CutScene will be “reset” just prior to the CutScene Playing
Fixed a few minor issues with Player Character head/eye motion in niche situations
Fixed an issue that could prevent Player : LookAt : NPC CutScene GameEvents from targeting the correct Character if the CutScene Actors were customized via CSC/Custom Story
Enabled Steam Cloud Sync
The Pantry Doors in the Kitchen will now auto-close in a fashion very similar to the Fridge Door (if the Player is too far away after a number of seconds, or quickly upon detecting nearby combat)
Fixed an issue that would prevent NPCs from trying to immediately Evade in cases where that Evasion attempt is classified as VeryImportant. This should address situations where a speaking NPC without State DontMoveForOthers set to True would still not move out of the way for other Characters
Fixes for scrolling in inventory, load game, and dialogue menus
Minor garbage alloc and CPU optimizations to interaction (crosshair system) manager
Fix for radial menu highlighting and selecting incorrect option
Various input configuration fixes as a new menu layout was implemented
Fixed bug in inventory menu where player could still scroll when the inventory radial menu is open
Fixed bug in inventory menu where player could make an inventory item selection when holding inventory hotkey and another button
When a player makes a save, the Player Gender is automatically added to the end of the displayed save name
Fixed issue where the female player was see through
Changed female players hair tie UV’s to be a single color/fabric
Added hair physics to player female
Fixed issues with the player female’s head having no shadows, her hair material, skin material and clipping clothing
Improved Ashley’s hair physics to reduce clipping
Updated MainMenu’s Ashley and female player hair physics, also changed all characters their size to be the same as during gameplay
Improved the big gaps between Brittney’s teeth
Added female player threesome cutscenes for Vickie and Brittney’s content.
Added female player voyeur cutscene
Added female player variant of the intro cutscene
Added female player master bedroom (lesbian) scene
Added female player Vickie finale cutscene
Added female player garage (lesbian) scene
Fixed some minor cutscene related visibility bugs
Updated the company logo on the MainMenu
CSC: the Speakers no longer have a LoadOriginalTrack ItemFunction available to them, as it is no longer necessary
CSC: Global Responses will also be searched when inputting text into the Search Response Text field in a Character’s Dialogue Filter
CSC: added an ItemFunction to some doors that can be used to immediately “snap” them partially open
CSC: as forewarned in the update notes for 0.20.0, the IsAloneWithPlayer criteria has been deprecated from House Party. CSC users should now make use of IsOnlyInVisionOf as a replacement criteria, as it performs the same check and can be used between any two Characters. IsOnlyInVicinityOf and IsOnlyInVicinityAndVisionOf can be used to further supplement proximity/vision-based logic
CSC: several more GameEvent types will “self clean” erroneous data in case of copy-pasting, etc.
CSC: the selected Filter Character can now be searched for within CutScene GameEvents
v0.21.1
(Stable Release 1/19/2022)
In the Original Story: In the Original Story: integrated an absolutely ludicrous Lety CutScene
Controller Support Update:
Improved navigation and selection issues in menus including Inventory, Dialogue, Inventory, and GameMenu
Fixed issues where navigation could be broken when exiting or switching between menus
Can now skip through NPC dialogue using Button South
Player can rotate using Right Stick and run with Left Stick down
Left Bumper has been assigned to UI Radial and Right Bumper to Player Action Radial
Removed option to hide all UI with controller
In the Original Story: Katherine will not periodically attempt to inform the Player that the Microwave was fixed, rather than treat is as a one-off event
In the Original Story: fixed an issue where the Player could miss out on Inspector Achievement progress if they Used items with the Microwave before actually Inspecting it
In the Original Story: tweaks to Rachael’s initial confrontation with Patrick to prevent any casual Background Chatter or other unwanted backend behaviors from occurring just before she accosts him
In the Original Story: fixed an issue within a reactionary DLG between Derek and Stephanie that could cause inadvertent MetByPlayer and SpeakingToTarget behavior(s)
In the Original Story: added a…a um, some fucking pinchy stingy boi. What the fuck even is this? (a secret)
In the Original Story: fixed an issue with Derek DLG 303 where extra audio was being played
In the Original Story: changed the in-game description for “Ice Bath” to be more appropriate for male OR female Player Characters
In the Original Story: fixed an issue that could cause Derek to not strip down fully if asked to enter the Hot Tub after completing “Memory Lane”, if he was forced to wear the Goodbye Kitty underwear
In the Original Story: the Player will receive additional warnings/preventative checks before being intimacy with Ashley for the first time, if they are RechargingOrgasm
In the Original Story: fixed an issue that could prevent the Player from getting credit for flashing Derek during their Pissing Contest on the roof
CSC: added the ChangeBodyScale Game Event, which can be used to change the size of a Character over a specified number of seconds
CSC: added the PlayRandomSceneFromCurrentLocation option for CutScenes, which will play a random scene based on the first/primary NPC’s zone, if an NPC was provided. If no NPC is provided, it will select a random scene based on the Player’s zone
Graphics: Fixed Lety’s breasts jiggle not working
Graphics: Added Lety’s special ending cutscene
Graphics: Added little secret
Additional details regarding the execution/playing of Important and VeryImportant Background Chatters will now be logged in the Debug Log
NPCs can no longer reach a target (fire a ReachesTarget EventTrigger) if they are Knocked Out/Passed Out, or just started getting up from having been KO’d. These behaviors will resume processing roughly 1.5 seconds after the NPC is issued a Combat WakeUp event, as they are getting to their feet
Lower importance Background Chatter being pulled from the queue or fired via TriggerBGC Game Event while a Character has a higher importance Background Chatter set as their Next/Response Chatter will no longer prevent the higher importance Background Chatter from playing as intended
Fixed an issue that could allow a nullref exception to occur if the user did not put in a valid Character for the SendEvent Console Command
Minor improvements to feedback text within the SendEvent Console Command
Fixed an issue that could cause genital and breast areas on the body to appear featureless/blank/smooth in appearance if an alternate body texture was swapped to via Character Function and then the original body texture was later restored in the same session
The EnableNPC Console Command can now make use of the ‘all’ subcommand
Minor tweaks to CutScene Console Command to make use of PlayRandomSceneFromCurrentLocation functionality
Fixed an issue that could cause NPCs to audibly…enjoy themselves at slightly unintended times during the Threesome in the MasterBedroom
Lapdances/Stripteasing on the LawnChairs will no longer result in a dance that starts behind the LawnChair. Other issues will still present themselves until this system is worked on further
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For PC
Size: 4376